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Prices: E-Commerce Software
Learn how to build winning e-Business/e-Commerce solutions, start to finish! In this 1000 page book, Harvey and Paul Deitel -- best-selling authors of the How to Program Series -- apply their proven methodology and signature "live code" approach to teaching Web-based e-Business/e-Commerce development!These programming techniques are ripped from the latest headlines! You'll find nearly 100 case studies and real-life examples from the world's leading e-Business sites, plus hundreds of demonstrations and simulations covering every key component, from shopping carts to intelligent agents. Hundreds of expert tips offer invaluable insight into good programming practices, common errors to avoid, maximizing performance, testing, debugging, and more. Whether you're building from scratch or choosing a turnkey solution, the Deitels cover every element of a complete e-Business/e-Commerce system: Architecture, hardware, software, development tools, networking, consulting -- even the legal, social, and marketing issues you'll have to contend with! The accompanying CD-ROM contains all source code from the book, software from multiple vendors, plus links to hundreds of Web-based demos and developer's resources! There's never been a more powerful resource for today's e-Business developer -- or tomorrow's!For every Web developer and administrator.
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With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an interactive participatory relationship with customers. Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.
$180.00
To compete in the emerging digital economy, Global 2,000 companies will need to change their business models, rethink the way they work and extend their internal business processes out to their suppliers, trading partners and customers.This comprehensive guide takes a holistic view of business and technology, enabling CEOs, COOs, CTOs, CIOs and project development teams to move boldly into their e-Commerce initiatives. Unique among the many books written about e-Commerce and e-Business, this book takes on the challenges and issues of enterprise-class electronic commerce -- a completely new infrastructure for a whole new way of doing business. It addresses the requirements of large-scale, mission-critical applications where agility, scalability, reliability, extensibility, interoperability and integration with heterogeneous legacy systems are essential. The book teaches, inspires action and shares insight from the authors' pioneering work with Fortune 1000 companies including GE, MasterCard and American Express. It's the one reference business and technology practitioners need to map the road ahead -- and then act decisively!
$39.95